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This game is what my dreams are made of. I openly admit, here in a public forum for all to see, that I'm 29 and love golf. I haven't progressed to the point of plaid pants, but I'm sure that's not too far off. I happen to like knocking the heads off of zombies, all because I spent most of my summer as a 9-year-old watching Return of the Living Dead 2 with my best friend over and over again. Anyhow, some genius - and I don't mean that sarcastically - found a way to merge the two with Zombie Golf Riot.
As the "hero" of a post-apocalyptic world, you get to do what any normal person would: play a quick round of golf while all humanity as you know it ends. Perched on top of what looks like the lovechild of a VW Beetle and a Mini, you take aim and tee off on the head of a zombie, using not a driver but a chainsaw. Awesome. The game is simple: click to aim, and swing your mouse for the backswing and followthrough. It takes a few swings to get the hang of it, but once you do, you'll be launching that cabeza quite far. The goal is to get it 2,000 feet, and there are plenty of things to help the head on its way (namely exploding boxes). Try to get it to hit a stop sign or land on a pitchfork for bonus points.
Go play here. Happy Halloween!
Grow Island is the latest in the venerable Grow series of games, which have been around almost as long as free Flash games have, and is arguably its best. The latest installment is more of the same deductive puzzles, though this time around the developer, Eyemaze, created it for Shibaura Institute of Technology and you can definitely feel the school’s influence in the choices you need to make.
On your little island, you’re given eight types of technology to choose from - civil engineering, architecture, mechanical engineering, etc – each represented by simple forms such as a pile of logs, a bolt, or a pickaxe. As with the rest of the Grow games, you’ll need to figure out the correct sequence in which to place them on the island and get them to level “Max” in order to win. If you do it right, you’ll feel like a unicorn pranced into your room and farted rainbows. Seriously.
With Grow Island, the game has taken a much more logical tack. In the other games, there wasn’t always a lot of logic involved and trial and error was your best bet in solving the puzzle. On the island, you can see how each bit of technology works with the others and it’s all optimistic and happy. The best part about the Grow games is that they’re still fun even if you don’t get the correct sequence down. The icons on the island will grow and interact in different ways, and the resulting animations are very amusing.
Go play Grow Island. And check out the rest of the Grow series, too. If you get stuck and need a walkthrough, or find a really funny sequence, post in the comments.
When Valve released Half-Life for the PC in 1998 and then followed up with Half-Life 2 a few years later, anyone into games was tickled pink with the series’ horn-rimmed hero, Gordon Freeman, and its incredible use of in-game physics (especially with the ridiculously fun gravity gun). Last week, Valve dropped The Orange Box, a collection of Half-Life 2 and a few expansions, for PC, Xbox 360, and Playstation 3. While Half-Life 2 is a blast, Valve included in the package a nifty little game called Portal that stands to make an even bigger impression on games. Taking the developer’s penchant for physics even further, Portal, a first-person shooter/puzzle game, equips you with a gun that doesn't shoot holes in people, but rather holes in walls. Opening the titular portals allows anyone playing the game to move through walls, redirect objects, and be flung about by gravity as they attempt to solve 100 levels of head-scratching environments.
During the build-up to the launch of The Orange Box, a fan-made, 2D version of the Portal quietly made its way onto the Internet. While it isn’t first-person, the game employs the same basic principals and mechanics of Portal. In Portal: The Flash Version, you, the test subject, are given the same portal-maker and asked to make your way through 40 levels designed to make you rethink game strategy while defying physics. Some levels are straightforward, some require strategy and foresight, and some will test your reflexes. So if you don’t have a next-gen console or a PC powerful enough to run The Orange Box (or you’re in the Mac crowd like me), Portal: The Flash Version is a fun way to experience a small part of the game without dropping a whole lot of money. Oh, and if it’s a slow day at work, you’ll thank me for the link.
Play it here.
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